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Arcadia: Fallen Angel

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Set in a fictional world based on much of the historical lessons and trauma of the 20th century. The world of Arcadia was created based around the experiences of the policeman turned soldier, Gus Price, as the player journeys through his memories and reflections through his life before, during, and after the war. As the player continues, the memories he has in and out of the war blur and collides with a story about the strains and struggles of PTSD. As the lead narrative designer and writer, I am the primary author of the worldbuilding documentation for the project as well as much of the scene writing. This is a Little Wanderer Studios Project with explicit permission given for showcased work.

Narrative Documentation

Scene Writing

Download the file.

World Building

Download the file.

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