Death Drive
As the head of the narrative of Death Drive, I coordinated with the rest of the team to establish a clear and unique story that fit the themes and style of the gameplay we were going for. Collaborating with the other disciplines on the team, I ensured that the rest of the team had a clear and strong idea as to what the game's narrative was and what should come next to create game elements that fit the established narrative. Making consistent progress on a tight deadline, I was responsible for writing an extensive number of codex entries to expand a unique fictional post-apocalyptic world and various colorful characters, writing in-game dialogue and bark lines, as well as writing the scene for the game's finale. Additionally, I provided any additional work where needed, when I felt it helped establish the narrative by creating the in-game demonic language that is spoken by the game's demon enemies.