SOUL IN THE CHAMBER
As the lead narrative designer and writer on Soul in the Chamber, I gained extensive experience in managing Narrative tasks and documentation to continually ensure progress on the game's narrative. Additionally, I encompassed a research role for the team overall and worked to compile extensive research documents for the benefit of the rest of the team while also communicating and collaborating with other disciplines to ensure that any narrative concern, issue, or otherwise was properly addressed. I also worked with another writer to develop various artifacts in the game as well as the team's artists and sound designers to get fully realized and voiced panel-based cutscenes into the game itself. Additionally, I also helped to set up the game's steam page by writing the descriptions for the game itself.